NHL Hockey Series vs. Pirates! Gold
Well, this is it. After a year and a half, and after writing elimination entries for 705 Sega Genesis games, we’re finally here to decide what the console’s finest game is. But a thought occurred to us – we’ve had something bad to say about every single game we’ve eliminated so far, and we’ll surely have something bad to say about whichever game we give 2nd place to. But what about the winner? We never said the Grand Prize for winning this contest was an exemption from our withering criticism. Therefore, we’ve decided to present the case against each of our two finalists before giving you our final decision.
NHL Hockey Series
Brad: Getting kicked seems to be the metaphor of choice for when something really disappointing, frustrating or ironic happens. The only thing that changes is where. Some people call things a “real kick in the teeth”, while others will say it’s a kick in the gut, and their slightly less refined cousins will indicate that the kick actually landed someplace a bit further south than the gut, though it does sorta rhyme with that area. With the NHL series, EA decided why choose, when they can just kick us in all three?
Drew Carey seems pretty excited about Nordiques/Kings.
First a history lesson: For years, the NHL series weren’t just the best hockey games ever made, they were the best sports games, period. But they lacked one essential feature that had been commonplace on PC sports games for almost a decade – a full season mode. Up through NHL ’94, you could play a single game, or you could take your favorite team into the playoffs, but that was it. Anybody looking for a hockey experience that lasted more than a couple of hours was told to go make some friends, and play NHL ’94 with them. Hell, if I had friends to play with, we would have just taken up real hockey.
But then NHL ’95 came along, with (more or less) the same great gameplay but now also featuring the much-longed for season mode, and it was glorious. Or at least it was for a couple of months, until you got about halfway through the season and the internal battery died and erased all your progress, causing you to throw your Genesis out the window. That was the kick in the teeth.
The next year, EA brought in a completely new game engine for NHL ’96, changing the gameplay in ways that made it less fun. The series hasn’t been the same since. There’s your kick in the gut.
And the final kick? Well, all these years later, every one my games from this series other than NHL ’95 – including the ones older than NHL ’95 – still hold onto whatever was saved on them just fine. Thanks, EA.
Hawerchuk shoots on net as the defense watches with disinterest.
Stryker: Throughout its entire 16-bit era, EA didn’t really make their NHL games with AI that understands the offsides rule, or a way of handing out penalties other than randomly (although that’s actually not too far off from some NHL refs), or with a control scheme that makes getting the line you want onto the ice a smooth process. Why not? Because you’re not actually supposed to be playing the game that way. This isn’t a secret – by default the game is set up to play without penalties, offsides or line changes. If you want these things, you have to switch them on, at which point the game becomes a disaster.
And can we talk about the defensemen in these games? Growing up a Sabres fan, I’ve seen more than my share of bad ones, but nothing compared to the D-men in the NHL series. It’s not just that they play poorly – they don’t seem to be aware that their net even exists. At best, they do little to stop you from getting to it, and at worst, they skate right into the goal whenever you go behind it, as if it’s some kind of optical illusion they’re somehow not capable of seeing. That wouldn’t be such a big deal, other than the fact that they’re whole job is supposed to be, you know, defending it. People always complain that the goalies in this game are too easy, but it’s really not their fault. Kind of hard to make a save when you have to fight through a pile of your own teammates to get there.
I don’t know, maybe I’m just crazy, but if we’re going to give the title of Best Game on the Genesis to a sports game, I kind of would like it to actually look a little bit like the sport it’s supposed to be.
Pirates! Gold
Brad: Pirates! Gold seems to offer you endless possibilities – Four competing nations with ever-changes alliances! An accurate re-creation of the Caribbean to explore! A shifting economic/political landscape that changes depending on your actions and what time period you’re playing in! – but the options are more limited than you may think.
See, the only way to get a nice boat, big crew, or a lot of money is to work as a mercenary for one of the four nations in the game. And since the Spanish control almost all of the good targets in the area, you’re not going to want to work for them. I mean, that would be like a professional thief deciding to work for a giant bank and rob poor people on their behalf. Although come to think of it, there are people who do that in real life – we call them Congressional lobbyists.
Hmmm, well he seems pretty reputable.
For conventional piracy however, it’s still usually a good idea to steal from the guys who have all the stuff you want. That would be Spain, who has a near-monopoly on the area’s big cities, treasures, and Calypso music. This is especially true if you plan on playing through the game’s optional storyline, which mostly involves attacking Spanish targets.
This basically leaves you to work for the Dutch, French or English, or more likely a combination of those nations. And by combination, I mean the French and English, because the Dutch are hardly ever at war with Spain, or anybody else for that matter. It’s not hard to understand why, though – a nation sitting below sea level tends to be relatively peaceful. Last thing the Dutch want is a fleet of Spanish Galleons headed for the New World to take a slight detour and turn their homeland into Atlantis. Wooden shoes are not a floatation device.
Look, there’s nothing wrong with being a pirate and attacking Spain on behalf of the English or French. It’s fun, it’s profitable, and who knows, you might even get a rum named after you. But don’t try to tell me about all the “alternate” ways of playing the game. The other two nations don’t offer much, and the third route – not attacking anyone and simply being a peaceful trader… well what fun is that?
Hey! We buy our boots at the same store!
Stryker: For a game that made its reputation on being a go anywhere and do anything adventure, there doesn’t actually seem to be an awful lot of variety. Sail to target, dodge cannonballs, swordfight (thrust up, thrust down, thrust up, thrust down, win). Sail to nearest town to collect reward and resupply. Repeat this about 1,000 times. Congratulations, you’re the greatest English Pirate/Spanish Explorer/Dutch Trader in history.
Conclusion
Brad: NHL ’95 and Pirates! Gold are two games that I still dig out to play every so often, even after 15 years, and trying to pick a favorite between the two is no easy task. Despite our exaggerated complaints above, playing either game is pure enjoyment, and both have a unique charm to them that has kept them from being made to feel obsolete or redundant by newer games, including their own sequels. I don’t know if I’d go quite as far to say that they’re still as good now as they were when they first came out, but they’ve certainly haven’t lost nearly as much of their luster as many other “great” games from the 16-bit era.
Still, only one can be the winner, and I’m going to have to go with Pirates! Gold. It’s such a fantastic idea (a pirate game where you actually act like a pirate, as opposed to one where you’re pretty much just a flamboyantly dressed character in a platforming game), and it’s so well executed, that a game would have to be just about perfect to beat it. And if you were to take the best aspects of each game in the NHL series, and Frankenstein them into the ultimate hockey game (the gameplay of NHL ’94 combined with the features and graphical improvements of NHL ’98 for example), you might have had it. But that game doesn’t exist and, individually, there is no single game in the NHL series that quite beats out Pirates! Gold.
(Also, for those of you wondering about the insane use of an exclamation point in the middle of the title – Pirates! Gold is the new and improved console version of the PC classic Pirates! - hence, a “Gold” edition.)
Stryker: Pirates! Gold’s blend of action and strategy is both perfectly done and still fairly unique even today. And despite the limitations we mentioned earlier, the game still gives you a great amount of openness and freedom to play it the way you want. Although working for some nations may not be a realistic option, you still have a wealth of options in where you go, who you attack, and the order in which you try to complete events. One of the greatest soundtracks in video games and some great artwork doesn’t hurt, either.
Winner: Pirates! Gold
Also, we would like to thank everyone who participated in our bracket contest, and recognize Eric, who won the whole thing with a total of 95 points! Eric corrected predicted 34 out of a possible 63 winners, including having both of our finalists in his final four, and even correctly predicting that Pirates! Gold would be in the final (although he had it losing to Gunstar Heroes). For those of you who are curious, here’s Eric’s bracket, with correct predictions highlighted in green:
Anyway, a big thanks to all of you who have read our blog throughout the tournament. Don’t forget, we’re not done yet. Next, we’ll eliminate 14 games that were in the tournament so we can trim the field of 64 down into our Top 50. And then in coming weeks we’ll rank all 50 games based on their tournament performance and write lengthy articles about them. So stay tuned!
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